Added a textured black hole indicator.
This commit is contained in:
parent
2cca8be0df
commit
093b3b901a
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
29
Spacewar.c
29
Spacewar.c
|
@ -101,12 +101,6 @@ int main(int argc, char ** argv)
|
|||
int keyCount = 0;
|
||||
const uint8_t * keyboardState = SDL_GetKeyboardState(&keyCount);
|
||||
|
||||
// Load the title screen:
|
||||
SDL_Texture * titleTexture = IMG_LoadTexture(renderer, "./Images/Title.png");
|
||||
SDL_Rect titleRect;
|
||||
SDL_QueryTexture(titleTexture, NULL, NULL, NULL, &titleRect.h);
|
||||
SDL_QueryTexture(titleTexture, NULL, NULL, &titleRect.w, NULL);
|
||||
|
||||
SDL_Texture * starfieldTexture = IMG_LoadTexture(renderer, "./Images/Starfield.png");
|
||||
SDL_Rect starfieldRect;
|
||||
SDL_QueryTexture(starfieldTexture, NULL, NULL, NULL, &starfieldRect.h);
|
||||
|
@ -205,14 +199,15 @@ int main(int argc, char ** argv)
|
|||
|
||||
// Load in all of our textures:
|
||||
SDL_Texture * blackHoleTexture, * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture,
|
||||
* currentTexture, * acceleratingTexture2;
|
||||
* currentTexture, * acceleratingTexture2, *blackHolePointerTexture;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Images/Ship-Idle.png");
|
||||
blackHoleTexture = IMG_LoadTexture(renderer, "./Images/Black-Hole.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
|
||||
blackHolePointerTexture = IMG_LoadTexture(renderer, "./Images/Black-Hole-Pointer.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
|
||||
currentTexture = acceleratingTexture;
|
||||
|
||||
SDL_Rect blackHoleRectangle;
|
||||
|
@ -221,6 +216,11 @@ int main(int argc, char ** argv)
|
|||
SDL_QueryTexture(blackHoleTexture, NULL, NULL, NULL, &blackHoleRectangle.h);
|
||||
SDL_QueryTexture(blackHoleTexture, NULL, NULL, &blackHoleRectangle.w, NULL);
|
||||
|
||||
SDL_Rect blackHolePointerRectangle;
|
||||
blackHolePointerRectangle.x = 0;
|
||||
blackHolePointerRectangle.y = 0;
|
||||
blackHolePointerRectangle.w = 128;
|
||||
blackHolePointerRectangle.h = 128;
|
||||
lastFrameTime = SDL_GetPerformanceCounter();
|
||||
thisFrameTime = SDL_GetPerformanceCounter();
|
||||
|
||||
|
@ -347,14 +347,11 @@ int main(int argc, char ** argv)
|
|||
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
|
||||
|
||||
// Draw a line representing the direction of the star:
|
||||
normalizeXYVector(&shipA.gravity);
|
||||
multiplyXYVector(&shipA.gravity, 100);
|
||||
SDL_RenderDrawLine(renderer,
|
||||
width/2 - (shipA.velocity.xComponent * 15),
|
||||
height/2 - (shipA.velocity.yComponent * 15),
|
||||
(width/2 - (shipA.velocity.xComponent * 15)) + shipA.gravity.xComponent,
|
||||
((height/2) - (shipA.velocity.yComponent * 15)) + shipA.gravity.yComponent);
|
||||
|
||||
blackHolePointerRectangle.x = width/2 - (shipA.velocity.xComponent * 15) - (blackHolePointerRectangle.w / 2);
|
||||
blackHolePointerRectangle.y = height/2 - (shipA.velocity.yComponent * 15) - (blackHolePointerRectangle.h / 2);
|
||||
SDL_RenderCopyEx(renderer, blackHolePointerTexture, NULL, &blackHolePointerRectangle,
|
||||
angleBetweenVectors(&shipA.gravity, &upVector) + 90, NULL, 0);
|
||||
|
||||
// Present the rendered graphics:
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
|
|
@ -51,7 +51,6 @@ void drawTitleScreen(SpacewarTitlescreen * titlescreen)
|
|||
{
|
||||
// Get the current size of the window:
|
||||
int width = 0, height = 0;
|
||||
printf("%p\n", titlescreen->window);
|
||||
SDL_GetWindowSize(titlescreen->window, &width, &height);
|
||||
|
||||
// Position the elements on-screen:
|
||||
|
|
Loading…
Reference in New Issue