Added basic "wormhole" behaviour
Going into the star transports you to random coordinates in the world.
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@ -42,7 +42,8 @@ static inline void calculateGravity(xyVector * starPosition, ship * shipUnderGra
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}
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else
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{
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gravityAcceleration = 1;
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shipUnderGravity->position.xComponent = random() % 4000;
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shipUnderGravity->position.yComponent = random() % 4000;
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}
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}
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else
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