Added acceleration to make it feel better to use.
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BIN
02-TGT.png
BIN
02-TGT.png
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@ -1,7 +1,6 @@
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// SDL Experiment 02, Barra Ó Catháin.
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// SDL Experiment 03, Barra Ó Catháin.
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// ===================================
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_timer.h>
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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@ -55,26 +54,20 @@ int main(int argc, char ** argv)
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{
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{
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SDL_Event event;
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SDL_Event event;
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bool quit = false;
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bool quit = false;
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int width = 0, height = 0, positionX = 0, positionY = 0, velocityX = 0, velocityY = 0;
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int width = 0, height = 0;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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long positionX = 320, positionY = 320, velocityX = 0, velocityY = 0;
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bool accelLeft = false, accelRight = false, accelUp = false, accelDown = false;
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// Initialize the SDL library, video, sound, and input:
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// Initialize the SDL library, video, sound, and input:
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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{
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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}
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}
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IMG_Init(IMG_INIT_PNG);
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// Create an SDL window and rendering context in that window:
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 640, 0);
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 640, 0);
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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SDL_Texture * targetTexture;
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targetTexture = IMG_LoadTexture(renderer, "./02-TGT.png");
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SDL_Rect targetText;
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targetText.w = 16;
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targetText.h = 8;
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// Enable resizing the window:
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// Enable resizing the window:
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SDL_SetWindowResizable(window, SDL_TRUE);
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SDL_SetWindowResizable(window, SDL_TRUE);
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@ -91,28 +84,61 @@ int main(int argc, char ** argv)
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quit = true;
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quit = true;
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break;
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break;
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}
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}
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// Begin accelerating in the direction that is pressed:
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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{
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{
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switch (event.key.keysym.sym)
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switch (event.key.keysym.sym)
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{
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{
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case SDLK_LEFT:
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case SDLK_LEFT:
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{
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{
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velocityX += -1;
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accelLeft = true;
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break;
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break;
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}
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}
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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{
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{
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velocityX += 1;
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accelRight = true;
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break;
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break;
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}
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}
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case SDLK_UP:
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case SDLK_UP:
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{
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{
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velocityY += -1;
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accelUp = true;
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break;
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break;
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}
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}
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case SDLK_DOWN:
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case SDLK_DOWN:
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{
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{
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velocityY += 1;
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accelDown = true;
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break;
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}
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default:
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{
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break;
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}
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}
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break;
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}
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// Stop accelerating in the direction that is released:
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case SDL_KEYUP:
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{
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switch (event.key.keysym.sym)
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{
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case SDLK_LEFT:
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{
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accelLeft = false;
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break;
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}
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case SDLK_RIGHT:
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{
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accelRight = false;
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break;
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}
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case SDLK_UP:
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{
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accelUp = false;
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break;
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}
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case SDLK_DOWN:
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{
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accelDown = false;
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break;
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break;
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}
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}
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default:
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default:
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@ -129,9 +155,81 @@ int main(int argc, char ** argv)
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}
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}
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}
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}
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// Accelerate:
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if(accelLeft)
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{
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velocityX -= 2;
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}
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if(accelRight)
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{
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velocityX += 2;
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}
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if(accelUp)
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{
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velocityY -= 2;
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}
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if(accelDown)
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{
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velocityY += 2;
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}
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// Limit velocity:
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if(velocityX > 10)
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{
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velocityX = 10;
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}
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if(velocityY > 10)
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{
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velocityY = 10;
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}
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if(velocityX < -10)
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{
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velocityX = -10;
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}
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if(velocityY < -10)
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{
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velocityY = -10;
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}
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// Deccelerate:
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if(velocityX != 0)
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{
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velocityX = (velocityX < 0) ? velocityX + 1 : velocityX - 1;
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}
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if(velocityY != 0)
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{
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velocityY = (velocityY < 0) ? velocityY + 1 : velocityY - 1;
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}
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// Move the position:
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// Move the position:
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positionX += velocityX;
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if(velocityX != 0)
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positionY += velocityY;
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{
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positionX += velocityX;
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if(positionX < 0)
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{
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positionX = 0;
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}
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if(positionX > 640)
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{
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positionX = 640;
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}
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}
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if(velocityY != 0)
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{
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positionY += velocityY;
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if(positionY < 0)
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{
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positionY = 0;
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}
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if(positionY > 640)
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{
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positionY = 640;
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}
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}
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// Store the window's current width and height:
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// Store the window's current width and height:
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SDL_GetWindowSize(window, &width, &height);
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SDL_GetWindowSize(window, &width, &height);
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@ -151,23 +249,15 @@ int main(int argc, char ** argv)
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// Draw a circle around the position pointer:
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// Draw a circle around the position pointer:
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DrawCircle(renderer, positionX, positionY, 15);
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DrawCircle(renderer, positionX, positionY, 15);
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// Set the rect at the correct position to put the TGT down:
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targetText.x = positionX + 20;
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targetText.y = positionY - 4;
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if(positionX < width/2)
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{
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targetText.x = positionX - 36;
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}
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SDL_RenderCopy(renderer, targetTexture, NULL, &targetText);
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// Present the rendered graphics:
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// Present the rendered graphics:
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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// Delay enough so that we run at 144 frames:
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// Delay enough so that we run at 144 frames:
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SDL_Delay(1000 / 144);
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SDL_Delay(1000 / 60);
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}
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}
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return 0;
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return 0;
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}
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}
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// ===========================================================================================
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// ===========================================================================================
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// Local Variables:
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-02.c -lSDL2_image -lm"
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-03.c -lm"
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// End:
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// End:
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