Fix minor mistake that lead to extra ships being rendered

This commit is contained in:
Barra Ó Catháin 2023-11-18 22:17:27 +00:00
parent 161f877834
commit 5fea20ff9d
1 changed files with 1 additions and 1 deletions

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@ -333,7 +333,7 @@ int main(int argc, char ** argv)
{ {
continue; continue;
} }
if (state->playerStates[playerNumber].inPlay == true) if (state->playerStates[index].inPlay == true)
{ {
shipRectangles[index].x = ((long)(state->playerStates[index].position.xComponent - shipRectangles[index].x = ((long)(state->playerStates[index].position.xComponent -
state->playerStates[playerNumber].position.xComponent) - state->playerStates[playerNumber].position.xComponent) -