Current Working Tree on <2023-10-21>
This commit is contained in:
parent
1a7348dbd0
commit
6cc8ea4084
|
@ -63,7 +63,7 @@ int main(int argc, char ** argv)
|
||||||
|
|
||||||
// Initialize image loading:
|
// Initialize image loading:
|
||||||
IMG_Init(IMG_INIT_PNG);
|
IMG_Init(IMG_INIT_PNG);
|
||||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
|
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
|
||||||
|
|
||||||
// Initialize font support:
|
// Initialize font support:
|
||||||
TTF_Init();
|
TTF_Init();
|
||||||
|
@ -237,18 +237,37 @@ int main(int argc, char ** argv)
|
||||||
shipRectangles[index].w = 32;
|
shipRectangles[index].w = 32;
|
||||||
shipRectangles[index].h = 32;
|
shipRectangles[index].h = 32;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
SDL_Rect rendererSize;
|
||||||
int width, height;
|
int width, height;
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
SDL_PumpEvents();
|
SDL_PumpEvents();
|
||||||
SDL_GetKeyboardState(&keyCount);
|
SDL_GetKeyboardState(&keyCount);
|
||||||
SDL_GetWindowSize(window, &width, &height);
|
//SDL_GetWindowSize(window, &width, &height);
|
||||||
|
|
||||||
// Do input:
|
// Do input:
|
||||||
networkConfiguration.input.input.turningClockwise = keyboardState[SDL_SCANCODE_RIGHT];
|
networkConfiguration.input.input.turningClockwise = keyboardState[SDL_SCANCODE_RIGHT];
|
||||||
networkConfiguration.input.input.turningAnticlockwise = keyboardState[SDL_SCANCODE_LEFT];
|
networkConfiguration.input.input.turningAnticlockwise = keyboardState[SDL_SCANCODE_LEFT];
|
||||||
networkConfiguration.input.input.accelerating = keyboardState[SDL_SCANCODE_UP];
|
networkConfiguration.input.input.accelerating = keyboardState[SDL_SCANCODE_UP];
|
||||||
|
|
||||||
|
if (keyboardState[SDL_SCANCODE_PAGEUP] == 1)
|
||||||
|
{
|
||||||
|
float scaleX, scaleY;
|
||||||
|
SDL_RenderGetScale(renderer, &scaleX, &scaleY);
|
||||||
|
SDL_RenderSetScale(renderer, scaleX + 0.01, scaleY + 0.01);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (keyboardState[SDL_SCANCODE_PAGEDOWN] == 1)
|
||||||
|
{
|
||||||
|
float scaleX, scaleY;
|
||||||
|
SDL_RenderGetScale(renderer, &scaleX, &scaleY);
|
||||||
|
SDL_RenderSetScale(renderer, scaleX - 0.01, scaleY - 0.01);
|
||||||
|
}
|
||||||
|
|
||||||
|
SDL_RenderGetViewport(renderer, &rendererSize);
|
||||||
|
width = rendererSize.w;
|
||||||
|
height = rendererSize.h;
|
||||||
|
|
||||||
// Clear the screen:
|
// Clear the screen:
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||||
|
@ -263,7 +282,7 @@ int main(int argc, char ** argv)
|
||||||
while(starfieldRect.y <= (height + 800))
|
while(starfieldRect.y <= (height + 800))
|
||||||
{
|
{
|
||||||
SDL_RenderCopy(renderer, starfieldTexture, NULL, &starfieldRect);
|
SDL_RenderCopy(renderer, starfieldTexture, NULL, &starfieldRect);
|
||||||
starfieldRect.y += 800;
|
starfieldRect.y += 800;
|
||||||
}
|
}
|
||||||
starfieldRect.y = -900 - (long)state->playerStates[playerNumber].position.yComponent % 800;
|
starfieldRect.y = -900 - (long)state->playerStates[playerNumber].position.yComponent % 800;
|
||||||
starfieldRect.x += 800;
|
starfieldRect.x += 800;
|
||||||
|
@ -292,6 +311,27 @@ int main(int argc, char ** argv)
|
||||||
angleBetweenVectors(&state->playerStates[playerNumber].engine, &upVector) + 90,
|
angleBetweenVectors(&state->playerStates[playerNumber].engine, &upVector) + 90,
|
||||||
NULL, 0);
|
NULL, 0);
|
||||||
|
|
||||||
|
// Draw every other ship:
|
||||||
|
for (int index = 0; index < 32; index++)
|
||||||
|
{
|
||||||
|
if (index == playerNumber)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (state->playerStates[playerNumber].inPlay == true)
|
||||||
|
{
|
||||||
|
shipRectangles[index].x = ((long)(state->playerStates[index].position.xComponent -
|
||||||
|
state->playerStates[playerNumber].position.xComponent) -
|
||||||
|
32 + (width/2));
|
||||||
|
shipRectangles[index].y = ((long)(state->playerStates[index].position.yComponent -
|
||||||
|
state->playerStates[playerNumber].position.yComponent) -
|
||||||
|
32 + (height/2));
|
||||||
|
|
||||||
|
SDL_RenderCopyEx(renderer, currentTexture, NULL, &shipRectangles[index],
|
||||||
|
angleBetweenVectors(&state->playerStates[index].engine, &upVector) + 90,
|
||||||
|
NULL, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
// Present to the screen:
|
// Present to the screen:
|
||||||
SDL_RenderPresent(renderer);
|
SDL_RenderPresent(renderer);
|
||||||
SDL_Delay(1000 / 144);
|
SDL_Delay(1000 / 144);
|
||||||
|
|
Loading…
Reference in New Issue