The star is now tied to the mouse, just for fun.
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34
Spacewar.c
34
Spacewar.c
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@ -1,4 +1,4 @@
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// SDL Experiment 07, Barra Ó Catháin.
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// SDL Experiment 08, Barra Ó Catháin.
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// ===================================
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_timer.h>
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#include <SDL2/SDL_timer.h>
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@ -90,11 +90,11 @@ int main(int argc, char ** argv)
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{
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{
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SDL_Event event;
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SDL_Event event;
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bool quit = false;
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bool quit = false;
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int width = 0, height = 0;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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double deltaTime = 0, gravityMagnitude = 0, gravityAcceleration = 0;
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uint64_t thisFrameTime = SDL_GetPerformanceCounter(), lastFrameTime = 0;
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long positionX = 0, positionY = 0;
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long positionX = 0, positionY = 0;
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int width = 0, height = 0, mouseX = 0, mouseY = 0;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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double deltaTime = 0, gravityMagnitude = 0, gravityAcceleration = 0;
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uint64_t thisFrameTime = SDL_GetPerformanceCounter(), lastFrameTime = 0;
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xyVector positionVector = {100, 100}, velocityVector = {20, 0}, gravityVector = {0, 0};
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xyVector positionVector = {100, 100}, velocityVector = {20, 0}, gravityVector = {0, 0};
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// Initialize the SDL library, video, sound, and input:
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// Initialize the SDL library, video, sound, and input:
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@ -136,16 +136,25 @@ int main(int argc, char ** argv)
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// Store the window's current width and height:
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// Store the window's current width and height:
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SDL_GetWindowSize(window, &width, &height);
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SDL_GetWindowSize(window, &width, &height);
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// Store the mouse pointer's current position in the window:
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SDL_GetMouseState(&mouseX, &mouseY);
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// Calculate the vector between the star and ship:
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// Calculate the vector between the star and ship:
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xyVectorBetweenPoints(positionVector.xComponent, positionVector.yComponent, width/2, height/2, &gravityVector);
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xyVectorBetweenPoints(positionVector.xComponent, positionVector.yComponent, mouseX, mouseY, &gravityVector);
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// Make it into a unit vector:
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// Make it into a unit vector:
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gravityMagnitude = normalizeXYVector(&gravityVector);
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gravityMagnitude = normalizeXYVector(&gravityVector);
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// Calculate the gravity between the star and ship:
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// Calculate the gravity between the star and ship:
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gravityAcceleration = (gravityMagnitude > 15) ?
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if(gravityMagnitude > 45)
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2 * (2500 / pow(gravityMagnitude, 2)):
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{
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0.02 * (2500 / pow(gravityMagnitude, 2));
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gravityAcceleration = 2 * (2500 / pow(gravityMagnitude, 2));
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}
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else
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{
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gravityAcceleration = 0;
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multiplyXYVector(&velocityVector, -0.98);
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}
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// Scale the vector:
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// Scale the vector:
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multiplyXYVector(&gravityVector, gravityAcceleration);
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multiplyXYVector(&gravityVector, gravityAcceleration);
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@ -197,7 +206,7 @@ int main(int argc, char ** argv)
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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// Draw a circle in the center as the star:
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// Draw a circle in the center as the star:
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DrawCircle(renderer, width/2, height/2, 30);
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DrawCircle(renderer, mouseX, mouseY, 30);
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// Draw a line representing the velocity:
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// Draw a line representing the velocity:
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SDL_RenderDrawLine(renderer, positionX, positionY,
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SDL_RenderDrawLine(renderer, positionX, positionY,
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@ -206,10 +215,13 @@ int main(int argc, char ** argv)
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// Present the rendered graphics:
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// Present the rendered graphics:
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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// Delay enough so that we run at 60 frames:
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SDL_Delay(1000 / 144);
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}
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}
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return 0;
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return 0;
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}
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}
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// ===========================================================================================
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// ===========================================================================================
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// Local Variables:
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-07.c -lm"
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-08.c -lm"
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// End:
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// End:
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