Added haptics.
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 1023 B After Width: | Height: | Size: 1023 B |
Before Width: | Height: | Size: 992 B After Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 1004 B After Width: | Height: | Size: 1004 B |
Before Width: | Height: | Size: 981 B After Width: | Height: | Size: 981 B |
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@ -1,4 +1,4 @@
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// SDL Experiment 16, Barra Ó Catháin.
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// SDL Experiment 17, Barra Ó Catháin.
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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@ -138,11 +138,11 @@ int main(int argc, char ** argv)
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SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
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* acceleratingTexture2;
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idleTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Idle.png");
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clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Clockwise.png");
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acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating.png");
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anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Anticlockwise.png");
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acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating-Frame-2.png");
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idleTexture = IMG_LoadTexture(renderer, "./Images/Ship-Idle.png");
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clockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Clockwise.png");
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acceleratingTexture = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating.png");
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anticlockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Anticlockwise.png");
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acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
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// Enable resizing the window:
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SDL_SetWindowResizable(window, SDL_TRUE);
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@ -224,5 +224,5 @@ int main(int argc, char ** argv)
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}
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// ========================================================================================================
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-16-Client.c -lSDL2_image -lm -o 'Spacewar Client!'"
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-17-Client.c -lSDL2_image -lm -o 'Spacewar Client!'"
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// End:
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30
Spacewar.c
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@ -1,4 +1,4 @@
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// SDL Experiment 16, Barra Ó Catháin.
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// SDL Experiment 17, Barra Ó Catháin.
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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@ -212,7 +212,8 @@ int main(int argc, char ** argv)
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}
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// Check for joysticks:
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SDL_Joystick* controller = NULL;
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SDL_Joystick * controller = NULL;
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SDL_Haptic * haptic = NULL;
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if (SDL_NumJoysticks() < 1 )
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{
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printf( "Warning: No joysticks connected!\n" );
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@ -225,12 +226,15 @@ int main(int argc, char ** argv)
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{
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printf( "Warning: Unable to open game controller! SDL Error: %s\n", SDL_GetError() );
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}
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haptic = SDL_HapticOpenFromJoystick(controller);
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SDL_HapticRumbleInit(haptic);
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}
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// Initialize image loading:
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IMG_Init(IMG_INIT_PNG);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 700, 700, 0);
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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@ -240,11 +244,11 @@ int main(int argc, char ** argv)
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SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
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* acceleratingTexture2;
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idleTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Idle.png");
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clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Clockwise.png");
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acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating.png");
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anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Anticlockwise.png");
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acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating-Frame-2.png");
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idleTexture = IMG_LoadTexture(renderer, "./Images/Ship-Idle.png");
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clockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Clockwise.png");
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acceleratingTexture = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating.png");
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anticlockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Anticlockwise.png");
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acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
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// Enable resizing the window:
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SDL_SetWindowResizable(window, SDL_TRUE);
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@ -273,7 +277,7 @@ int main(int argc, char ** argv)
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else
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{
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rotatingClockwise = false;
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}
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}
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// Check for movement on the right trigger:
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if (SDL_JoystickGetAxis(controller, 5) > 2500)
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@ -436,8 +440,12 @@ int main(int argc, char ** argv)
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addXYVectorDeltaScaled(&shipA.velocity, &shipA.gravity, deltaTime);
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addXYVectorDeltaScaled(&shipB.velocity, &shipB.gravity, deltaTime);
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if(accelerating)
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if (accelerating)
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{
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if (controller != NULL)
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{
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SDL_HapticRumblePlay(haptic, (float)SDL_JoystickGetAxis(controller, 5) / 32768, 20);
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}
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xyVector temporary = engineVector;
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multiplyXYVector(&engineVector, SDL_JoystickGetAxis(controller, 5) / 30000);
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addXYVectorDeltaScaled(&shipA.velocity, &engineVector, deltaTime);
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@ -508,5 +516,5 @@ int main(int argc, char ** argv)
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}
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// ========================================================================================================
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-16.c -lSDL2_image -lm -o 'Spacewar!'"
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-17.c -lSDL2_image -lm -o 'Spacewar!'"
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// End:
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