Added haptics.
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 1023 B After Width: | Height: | Size: 1023 B |
Before Width: | Height: | Size: 992 B After Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 1004 B After Width: | Height: | Size: 1004 B |
Before Width: | Height: | Size: 981 B After Width: | Height: | Size: 981 B |
|
@ -1,4 +1,4 @@
|
|||
// SDL Experiment 16, Barra Ó Catháin.
|
||||
// SDL Experiment 17, Barra Ó Catháin.
|
||||
// ===================================
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
@ -138,11 +138,11 @@ int main(int argc, char ** argv)
|
|||
SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
|
||||
* acceleratingTexture2;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating-Frame-2.png");
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
|
||||
|
||||
// Enable resizing the window:
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
|
@ -224,5 +224,5 @@ int main(int argc, char ** argv)
|
|||
}
|
||||
// ========================================================================================================
|
||||
// Local Variables:
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-16-Client.c -lSDL2_image -lm -o 'Spacewar Client!'"
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-17-Client.c -lSDL2_image -lm -o 'Spacewar Client!'"
|
||||
// End:
|
||||
|
|
26
Spacewar.c
|
@ -1,4 +1,4 @@
|
|||
// SDL Experiment 16, Barra Ó Catháin.
|
||||
// SDL Experiment 17, Barra Ó Catháin.
|
||||
// ===================================
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
@ -212,7 +212,8 @@ int main(int argc, char ** argv)
|
|||
}
|
||||
|
||||
// Check for joysticks:
|
||||
SDL_Joystick* controller = NULL;
|
||||
SDL_Joystick * controller = NULL;
|
||||
SDL_Haptic * haptic = NULL;
|
||||
if (SDL_NumJoysticks() < 1 )
|
||||
{
|
||||
printf( "Warning: No joysticks connected!\n" );
|
||||
|
@ -225,11 +226,14 @@ int main(int argc, char ** argv)
|
|||
{
|
||||
printf( "Warning: Unable to open game controller! SDL Error: %s\n", SDL_GetError() );
|
||||
}
|
||||
haptic = SDL_HapticOpenFromJoystick(controller);
|
||||
SDL_HapticRumbleInit(haptic);
|
||||
}
|
||||
|
||||
// Initialize image loading:
|
||||
IMG_Init(IMG_INIT_PNG);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// Create an SDL window and rendering context in that window:
|
||||
SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 700, 700, 0);
|
||||
|
@ -240,11 +244,11 @@ int main(int argc, char ** argv)
|
|||
SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
|
||||
* acceleratingTexture2;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-16-Images/Ship-Accelerating-Frame-2.png");
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Images/Ship-Accelerating-Frame-2.png");
|
||||
|
||||
// Enable resizing the window:
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
|
@ -436,8 +440,12 @@ int main(int argc, char ** argv)
|
|||
addXYVectorDeltaScaled(&shipA.velocity, &shipA.gravity, deltaTime);
|
||||
addXYVectorDeltaScaled(&shipB.velocity, &shipB.gravity, deltaTime);
|
||||
|
||||
if(accelerating)
|
||||
if (accelerating)
|
||||
{
|
||||
if (controller != NULL)
|
||||
{
|
||||
SDL_HapticRumblePlay(haptic, (float)SDL_JoystickGetAxis(controller, 5) / 32768, 20);
|
||||
}
|
||||
xyVector temporary = engineVector;
|
||||
multiplyXYVector(&engineVector, SDL_JoystickGetAxis(controller, 5) / 30000);
|
||||
addXYVectorDeltaScaled(&shipA.velocity, &engineVector, deltaTime);
|
||||
|
@ -508,5 +516,5 @@ int main(int argc, char ** argv)
|
|||
}
|
||||
// ========================================================================================================
|
||||
// Local Variables:
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-16.c -lSDL2_image -lm -o 'Spacewar!'"
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-17.c -lSDL2_image -lm -o 'Spacewar!'"
|
||||
// End:
|
||||
|
|