Added simple animation to the sprites.
After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 1023 B After Width: | Height: | Size: 1023 B |
Before Width: | Height: | Size: 992 B After Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 1004 B After Width: | Height: | Size: 1004 B |
Before Width: | Height: | Size: 981 B After Width: | Height: | Size: 981 B |
29
Spacewar.c
|
@ -1,4 +1,4 @@
|
|||
// SDL Experiment 10, Barra Ó Catháin.
|
||||
// SDL Experiment 11, Barra Ó Catháin.
|
||||
// ===================================
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
|
@ -109,10 +109,10 @@ int main(int argc, char ** argv)
|
|||
int width = 0, height = 0;
|
||||
long positionX = 0, positionY = 0;
|
||||
uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
|
||||
double deltaTime = 0, gravityMagnitude = 0, gravityAcceleration = 0;
|
||||
uint64_t thisFrameTime = SDL_GetPerformanceCounter(), lastFrameTime = 0;
|
||||
double deltaTime = 0, gravityMagnitude = 0, gravityAcceleration = 0, frameAccumulator = 0;
|
||||
bool quit = false, rotatingClockwise = false, rotatingAnticlockwise = false, accelerating = false;
|
||||
xyVector positionVector = {100, 100}, velocityVector = {0, 0}, gravityVector = {0, 0}, engineVector = {0.1, 0}, upVector = {0, 0.1};
|
||||
xyVector positionVector = {100, 100}, velocityVector = {0, 0}, gravityVector = {0, 0}, engineVector = {0.08, 0}, upVector = {0, 0.1};
|
||||
|
||||
// Initialize the SDL library, video, sound, and input:
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
|
||||
|
@ -134,13 +134,14 @@ int main(int argc, char ** argv)
|
|||
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
|
||||
|
||||
// Load in all of our textures:
|
||||
SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./10-Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./10-Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./10-Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./10-Ship-Anticlockwise.png");
|
||||
SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
|
||||
* acceleratingTexture2;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./11-Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./11-Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./11-Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./11-Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./11-Ship-Accelerating-Frame-2.png");
|
||||
|
||||
// Enable resizing the window:
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
|
@ -204,6 +205,7 @@ int main(int argc, char ** argv)
|
|||
case SDLK_UP:
|
||||
{
|
||||
accelerating = false;
|
||||
frameAccumulator = 0;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
@ -231,7 +233,7 @@ int main(int argc, char ** argv)
|
|||
|
||||
// Calculate the gravity between the star and ship:
|
||||
gravityAcceleration = (gravityMagnitude >= 45) ?
|
||||
0.5 * (2500 / pow(gravityMagnitude, 2)):
|
||||
(2500 / pow(gravityMagnitude, 2)):
|
||||
0;
|
||||
|
||||
// Scale the vector:
|
||||
|
@ -279,7 +281,12 @@ int main(int argc, char ** argv)
|
|||
if(accelerating)
|
||||
{
|
||||
addXYVectorDeltaScaled(&velocityVector, &engineVector, deltaTime);
|
||||
frameAccumulator += deltaTime;
|
||||
currentTexture = acceleratingTexture;
|
||||
if((long)frameAccumulator % 4)
|
||||
{
|
||||
currentTexture = acceleratingTexture2;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate the new position:
|
||||
|
@ -319,5 +326,5 @@ int main(int argc, char ** argv)
|
|||
}
|
||||
// ===========================================================================================
|
||||
// Local Variables:
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-10.c -lSDL2_image -lm"
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-11.c -lSDL2_image -lm"
|
||||
// End:
|
||||
|
|