Added a basic client which tracks the second ship through UDP
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 1023 B After Width: | Height: | Size: 1023 B |
Before Width: | Height: | Size: 992 B After Width: | Height: | Size: 992 B |
Before Width: | Height: | Size: 1004 B After Width: | Height: | Size: 1004 B |
Before Width: | Height: | Size: 981 B After Width: | Height: | Size: 981 B |
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@ -0,0 +1,228 @@
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// SDL Experiment 15, Barra Ó Catháin.
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#include <math.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <arpa/inet.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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// A 2D vector:
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typedef struct xyVector
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{
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double xComponent;
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double yComponent;
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} xyVector;
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// A struct storing the needed data to draw a ship:
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typedef struct ship
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{
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SDL_Rect rectangle;
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xyVector position;
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xyVector velocity;
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xyVector gravity;
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int number;
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} ship;
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// Get the angle between vectors:
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static inline double angleBetweenVectors(xyVector * vectorA, xyVector * vectorB)
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{
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double dotProduct = (vectorA->xComponent * vectorB->xComponent) + (vectorA->yComponent * vectorB->yComponent);
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double determinant = (vectorA->xComponent * vectorB->yComponent) - (vectorA->yComponent * vectorB->xComponent);
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return atan2(dotProduct, determinant) / 0.01745329;
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}
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void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius)
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{
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const int32_t diameter = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - diameter);
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while (x >= y)
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{
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// Each of the following renders an octant of the circle
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SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
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if (error <= 0)
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{
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++y;
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error += ty;
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ty += 2;
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}
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if (error > 0)
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{
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--x;
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tx += 2;
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error += (tx - diameter);
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}
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}
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}
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int main(int argc, char ** argv)
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{
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SDL_Event event;
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bool quit = false;
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int width = 0, height = 0;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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uint64_t thisFrameTime = SDL_GetPerformanceCounter(), lastFrameTime = 0;
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long positionX = 512, positionY = 512, starPositionX = 0, starPositionY = 0;
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xyVector positionVector = {512, 512}, velocityVector = {1, 0}, gravityVector = {0, 0},
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engineVector = {0.04, 0}, upVector = {0, 0.1}, starPosition = {0, 0};
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// Create the socket:
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int socketFileDesc = socket(AF_INET, SOCK_DGRAM, 0);
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if (socketFileDesc < 0)
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{
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fprintf(stderr, "\tSocket Creation is:\t\033[33;40mRED.\033[0m Aborting launch.\n");
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exit(0);
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}
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printf("\tSocket Creation is:\t\033[32;40mGREEN.\033[0m\n");
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// Make the socket timeout:
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struct timeval read_timeout;
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read_timeout.tv_sec = 0;
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read_timeout.tv_usec = 10;
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setsockopt(socketFileDesc, SOL_SOCKET, SO_RCVTIMEO, &read_timeout, sizeof read_timeout);
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// Create and fill the information needed to bind to the socket:
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struct sockaddr_in serverAddress;
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memset(&serverAddress, 0, sizeof(serverAddress));
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serverAddress.sin_family = AF_INET; // IPv4
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serverAddress.sin_addr.s_addr = INADDR_ANY;
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serverAddress.sin_port = htons(12000);
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// Bind to the socket:
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if (bind(socketFileDesc, (const struct sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
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{
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perror("bind failed");
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exit(EXIT_FAILURE);
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}
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// Get the initial
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ship shipA;
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ship shipB;
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// Initialize the SDL library, video, sound, and input:
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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}
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// Initialize image loading:
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IMG_Init(IMG_INIT_PNG);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 700, 700, 0);
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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SDL_SetWindowTitle(window, "Spacewar!");
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// Load in all of our textures:
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SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
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* acceleratingTexture2;
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idleTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Idle.png");
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clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Clockwise.png");
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acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Accelerating.png");
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anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Anticlockwise.png");
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acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Accelerating-Frame-2.png");
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// Enable resizing the window:
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SDL_SetWindowResizable(window, SDL_TRUE);
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ship Temp;
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bool shipAUpdated, shipBUpdated;
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while (!quit)
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{
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while(!(shipAUpdated && shipBUpdated))
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{
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// Receive data from the socket:
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recvfrom(socketFileDesc, &Temp, sizeof(ship), 0, NULL, NULL);
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if(Temp.number == 0)
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{
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shipA = Temp;
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shipAUpdated = true;
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}
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if(Temp.number == 1)
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{
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shipB = Temp;
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shipBUpdated = true;
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}
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}
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// Check if the user wants to quit:
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_QUIT:
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{
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quit = true;
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break;
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}
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default:
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{
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break;
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}
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}
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}
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// Store the window's current width and height:
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SDL_GetWindowSize(window, &width, &height);
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// Set the texture to idle:
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currentTexture = idleTexture;
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// Calculate the position of the sprites:
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shipB.rectangle.x = (width/2) - 16 - (shipB.velocity.xComponent * 15);
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shipB.rectangle.y = (height/2) - 16 - (shipB.velocity.yComponent * 15);
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shipA.rectangle.x = (long)((((shipA.position.xComponent - shipB.position.xComponent) - 32) + width/2) - (shipB.velocity.xComponent * 15));
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shipA.rectangle.y = (long)((((shipA.position.yComponent - shipB.position.yComponent) - 32) + height/2) - (shipB.velocity.yComponent * 15));
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// Set the colour to black:
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// Clear the screen, filling it with black:
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SDL_RenderClear(renderer);
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// Draw the ship:
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SDL_RenderCopyEx(renderer, currentTexture, NULL, &shipA.rectangle,
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angleBetweenVectors(&shipA.velocity, &upVector) + 90, NULL, 0);
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SDL_RenderCopyEx(renderer, currentTexture, NULL, &shipB.rectangle,
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angleBetweenVectors(&shipB.velocity, &upVector) + 90, NULL, 0);
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// Set the colour to yellow:
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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// Draw a circle as the star:
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DrawCircle(renderer, (long)(starPositionX - shipB.position.xComponent) + width/2 - (shipB.velocity.xComponent * 15),
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(long)(starPositionY - shipB.position.yComponent) + height/2 - (shipB.velocity.yComponent * 15), 50);
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// Present the rendered graphics:
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SDL_RenderPresent(renderer);
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shipAUpdated = false;
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shipBUpdated = false;
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}
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return 0;
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}
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// ========================================================================================================
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-15-Client.c -lSDL2_image -lm -o 'Spacewar Client!'"
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// End:
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50
Spacewar.c
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@ -1,4 +1,4 @@
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// SDL Experiment 14, Barra Ó Catháin.
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// SDL Experiment 15, Barra Ó Catháin.
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// ===================================
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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@ -6,6 +6,10 @@
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#include <math.h>
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||||
#include <stdbool.h>
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#include <stdint.h>
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#include <sys/types.h>
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#include <arpa/inet.h>
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#include <sys/socket.h>
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||||
#include <netinet/in.h>
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// A 2D vector:
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||||
typedef struct xyVector
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||||
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@ -21,6 +25,7 @@ typedef struct ship
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xyVector position;
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xyVector velocity;
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||||
xyVector gravity;
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int number;
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} ship;
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// Calculate the vector from point A to point B:
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@ -133,11 +138,11 @@ void calculateGravity(xyVector * starPosition, ship * shipUnderGravity)
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{
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if(gravityMagnitude >= 116)
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{
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gravityAcceleration = 0.67 * (50000 / (pow(gravityMagnitude, 2)));
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gravityAcceleration = pow(2, (2500 / (pow(gravityMagnitude, 2)))) / 10;
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}
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else
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{
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gravityAcceleration = 1;
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gravityAcceleration = pow(2, (2500 / (pow(gravityMagnitude, 2)))) / 5;
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}
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}
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else
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@ -155,7 +160,7 @@ void calculateGravity(xyVector * starPosition, ship * shipUnderGravity)
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}
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// Create a ship with the given parameters:
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ship createShip(int width, int height, double positionX, double positionY, double velocityX, double velocityY)
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ship createShip(int width, int height, double positionX, double positionY, double velocityX, double velocityY, int number)
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{
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ship newShip;
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newShip.rectangle.w = width;
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@ -166,6 +171,7 @@ ship createShip(int width, int height, double positionX, double positionY, doubl
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newShip.velocity.yComponent = velocityY;
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||||
newShip.gravity.xComponent = 0;
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||||
newShip.gravity.yComponent = 0;
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||||
newShip.number = number;
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||||
return newShip;
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||||
}
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||||
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@ -179,11 +185,26 @@ int main(int argc, char ** argv)
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double deltaTime = 0, gravityMagnitude = 0, gravityAcceleration = 0, frameAccumulator = 0;
|
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bool quit = false, rotatingClockwise = false, rotatingAnticlockwise = false, accelerating = false;
|
||||
xyVector positionVector = {512, 512}, velocityVector = {1, 0}, gravityVector = {0, 0},
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engineVector = {0.04, 0}, upVector = {0, 0.1}, starPosition = {0, 0};
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engineVector = {0.08, 0}, upVector = {0, 0.1}, starPosition = {0, 0};
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||||
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// Create the socket:
|
||||
int socketFileDesc = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (socketFileDesc < 0)
|
||||
{
|
||||
fprintf(stderr, "\tSocket Creation is:\t\033[33;40mRED.\033[0m Aborting launch.\n");
|
||||
exit(0);
|
||||
}
|
||||
printf("\tSocket Creation is:\t\033[32;40mGREEN.\033[0m\n");
|
||||
|
||||
// Create and fill the information needed to bind to the socket:
|
||||
struct sockaddr_in serverAddress;
|
||||
serverAddress.sin_family = AF_INET; // IPv4
|
||||
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
|
||||
serverAddress.sin_port = htons(12000);
|
||||
|
||||
// Get the initial
|
||||
ship shipA = createShip(32, 32, 512, 512, 1, 0);
|
||||
ship shipB = createShip(32, 32, -512, -512, 0, 1);
|
||||
ship shipA = createShip(32, 32, 512, 512, 1, 0, 0);
|
||||
ship shipB = createShip(32, 32, -512, -512, 0, 1, 1);
|
||||
|
||||
// Initialize the SDL library, video, sound, and input:
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
|
||||
|
@ -204,11 +225,11 @@ int main(int argc, char ** argv)
|
|||
SDL_Texture * idleTexture, * acceleratingTexture, * clockwiseTexture, * anticlockwiseTexture, * currentTexture,
|
||||
* acceleratingTexture2;
|
||||
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Experiment-14-Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-14-Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-14-Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-14-Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-14-Images/Ship-Accelerating-Frame-2.png");
|
||||
idleTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Idle.png");
|
||||
clockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Clockwise.png");
|
||||
acceleratingTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Accelerating.png");
|
||||
anticlockwiseTexture = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Anticlockwise.png");
|
||||
acceleratingTexture2 = IMG_LoadTexture(renderer, "./Experiment-15-Images/Ship-Accelerating-Frame-2.png");
|
||||
|
||||
// Enable resizing the window:
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
|
@ -415,10 +436,13 @@ int main(int argc, char ** argv)
|
|||
|
||||
// Present the rendered graphics:
|
||||
SDL_RenderPresent(renderer);
|
||||
|
||||
sendto(socketFileDesc, &shipA, sizeof(ship), 0, (const struct sockaddr *)&serverAddress, sizeof(serverAddress));
|
||||
sendto(socketFileDesc, &shipB, sizeof(ship), 0, (const struct sockaddr *)&serverAddress, sizeof(serverAddress));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
// ========================================================================================================
|
||||
// Local Variables:
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-14.c -lSDL2_image -lm -o 'Spacewar!'"
|
||||
// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-15.c -lSDL2_image -lm -o 'Spacewar!'"
|
||||
// End:
|
||||
|
|