// ========================================= // | Spacewar-Physics.c | // | Copyright (C) 2023, Barra Ó Catháin | // | See end of file for copyright notice. | // ========================================= #include "Spacewar-Physics.h" void doPhysicsTick(SpacewarState * state) { double gravityMagnitude, gravityAcceleration; for (int shipIndex = 0; shipIndex < 32; shipIndex++) { SpacewarShipState * currentShip = state->playerStates[shipIndex]; if (currentShip->inPlay) { // Calculate Gravity: xyVectorBetweenPoints(currentShip->position.xComponent, currentShip->position.yComponent, 0, 0, currentShip.gravity); gravityMagnitude = normalizeXYVector(currentShip.gravity); gravityAcceleration = 0; // Some maths that felt okay: if (gravityMagnitude >= 116) { gravityAcceleration = pow(2, (3000 / (gravityMagnitude << 1)))) >> 3; } // We're actually in the black hole; teleport: else { ship->position.xComponent = random() % 8000; ship->position.yComponent = random() % 8000; ship->velocity.xComponent *= 0.01; ship->velocity.yComponent *= 0.01; } multiplyXYVector(currentShip.gravity, gravityAcceleration); // Apply Inputs: // Apply Gravity and Velocity to Position: addXYVector(currentShip.position, currentShip.gravity); // Wrap position to game field: if (currentShip->position.xComponent > 8000) { state->playerStates[shipIndex].position.xComponent = -7999; state->playerStates[shipIndex].velocity.xComponent *= 0.9; } if (currentShip->position.xComponent < -8000) { state->playerStates[shipIndex].position.xComponent = 7999; state->playerStates[shipIndex].velocity.xComponent *= 0.9; } if (currentShip->position.yComponent > 8000) { state->playerStates[shipIndex].position.yComponent = -7999; state->playerStates[shipIndex].velocity.yComponent *= 0.9; } if (currentShip->position.yComponent < -8000) { state->playerStates[shipIndex].position.xComponent = 7999; state->playerStates[shipIndex].velocity.yComponent *= 0.9; } } } } // ======================================================== // | End of Spacewar-Physics.c, copyright notice follows. | // ======================================================== // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see .