143 lines
4.1 KiB
C
143 lines
4.1 KiB
C
// =========================================
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// | Spacewar-Client.c |
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// | Copyright (C) 2023, Barra Ó Catháin |
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// | See end of file for copyright notice. |
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// =========================================
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#include <stdbool.h>
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#include <pthread.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#include "Spacewar-Server.h"
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#include "Spacewar-Graphics.h"
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int main(int argc, char ** argv)
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{
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// Initialize the SDL library, video, sound, and input:
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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}
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// Initialize image loading:
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IMG_Init(IMG_INIT_PNG);
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
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// Initialize font support:
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TTF_Init();
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 360, 0);
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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SDL_SetWindowTitle(window, "Spacewar!");
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SDL_SetWindowResizable(window, SDL_TRUE);
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// Set up keyboard input:
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int keyCount = 0;
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const uint8_t * keyboardState = SDL_GetKeyboardState(&keyCount);
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// Prep the titlescreen struct:
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bool titlescreenInput = false;
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TTF_Font * font = TTF_OpenFont("../Robtronika.ttf", 12);
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SpacewarTitlescreen titlescreen = prepareTitleScreen(window, renderer,
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"../Images/Starfield.png",
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"../Images/Title.png", font,
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"Press Enter or Button 0.");
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// Set up event handling:
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SDL_Event event;
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bool keepRunning = true;
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SpacewarServerConfiguration serverConfig = {5200};
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pthread_t serverThread;
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pthread_create(&serverThread, NULL, runSpacewarServer, &serverConfig);
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// Display the titlescreen until we get an input:
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while (!titlescreenInput && keepRunning)
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{
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// Update events and input:
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SDL_PumpEvents();
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SDL_GetKeyboardState(&keyCount);
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// Check windowing system events:
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while (SDL_PollEvent(&event) != 0)
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{
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switch (event.type)
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{
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case SDL_QUIT:
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{
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keepRunning = false;
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continue;
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}
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}
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}
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// Check if Enter was pressed:
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if(keyboardState[SDL_SCANCODE_RETURN] == 1)
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{
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titlescreenInput = true;
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}
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// Draw the title screen:
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drawTitleScreen(&titlescreen);
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// Delay enough so that we run at 60 frames in the menu:
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SDL_Delay(1000 / 60);
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}
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// Give me a socket, and make sure it's working:
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int serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket == -1)
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{
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printf("Socket creation failed.\n");
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exit(EXIT_FAILURE);
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}
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// Create an address struct to point at the server:
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struct sockaddr_in serverAddress;
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
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serverAddress.sin_port = htons(5200);
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// Connect to the server:
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if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
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{
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fprintf(stderr, "Connecting to the server failed.\n");
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exit(0);
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}
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while(true)
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{
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usleep(1);
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}
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// Spawn network thread:
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// Spawn game thread:
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// Spawn graphics thread:
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return 0;
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}
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// =======================================================
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// | End of Spacewar-Client.c, copyright notice follows. |
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// =======================================================
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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// Local Variables:
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// compile-command: "gcc `sdl2-config --libs --cflags` Spacewar-Client.c Spacewar-Graphics.c Spacewar-Server.c -lSDL2_image -lSDL2_ttf -lm -o 'Spacewar-Client'"
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// End:
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