Spacewar/source/Spacewar-Server.h

47 lines
1.6 KiB
C

// =========================================
// | Spacewar-Server.h |
// | Copyright (C) 2023, Barra Ó Catháin |
// | See end of file for copyright notice. |
// =========================================
#ifndef SPACEWAR_SERVER
#define SPACEWAR_SERVER
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
typedef struct SpacewarConnection
{
bool active;
int clientSocket;
uint8_t missedPongs;
uint32_t playerSecret;
struct sockaddr_in clientAddress;
} SpacewarConnection;
typedef struct SpacewarServerConfiguration
{
uint16_t port;
} SpacewarServerConfiguration;
// Creates a spacewar server, intended to be ran by the standalone server or forked by the game client:
void * runSpacewarServer(void * configuration);
#endif
// =======================================================
// | End of Spacewar-Server.h, copyright notice follows. |
// =======================================================
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.