23 lines
1.2 KiB
Org Mode
23 lines
1.2 KiB
Org Mode
- Experiment 01: A "Radar" which tracks the position of the mouse, drawn using
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SDL2 primitives and a loaded image.
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- Experiment 02: A stripped down version of the first experiment, using keyboard
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input to move the cursor.
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- Experiment 03: An improved version of 02, which uses movement acceleration to
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make it feel better to use.
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- Experiment 04: An example of simple gravity and bouncing simulation.
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- Experiment 05: A "Spacewar" style gravity simulation, with a ship orbiting a star.
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- Experiment 06: A modified version of 05, using delta-time scaling so it is
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framerate independent.
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- Experiment 07: A clean-up of 06 so it's clearer to read and to further adapt
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into the Spacewar clone I'm planning on building.
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- Experiment 08: A modified version of the simulation where the mouse is the
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"star." Fun to play aronud with.
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- Experiment 09: A version of the simulation where the ship can be steered and
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accelerated.
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- Experiment 10: A version of the simulation where the ship has been given a
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sprite.
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- Experiment 11: A version of the simulation where the sprite animates while
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accelerating.
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- Experiment 12: A version of the simulation where the screen scrolls around
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with the movement of the ship.
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