2023-05-31 20:48:40 +01:00
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// Client-Side Prediction Test - Client
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// Barra Ó Catháin - 2023
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#include <netdb.h>
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#include <stdio.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <strings.h>
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#include <stdbool.h>
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2023-07-02 13:23:07 +01:00
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#include <pthread.h>
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2023-05-31 20:48:40 +01:00
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#include <sys/types.h>
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#include <arpa/inet.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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2023-07-02 13:23:07 +01:00
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_timer.h>
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#include "../cspt-state.h"
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2023-05-31 20:48:40 +01:00
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#include "../cspt-message.h"
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2023-07-02 13:23:07 +01:00
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void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius)
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{
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2023-07-06 02:07:07 +01:00
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const int32_t diameter = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - diameter);
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while (x >= y)
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{
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// Each of the following renders an octant of the circle
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SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
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if (error <= 0)
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{
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++y;
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error += ty;
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ty += 2;
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}
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if (error > 0)
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{
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--x;
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tx += 2;
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error += (tx - diameter);
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}
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}
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2023-07-02 13:23:07 +01:00
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}
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2023-07-06 21:28:32 +01:00
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struct threadParameters
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2023-07-02 13:23:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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struct gameState * state;
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struct clientInput * message;
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};
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void * networkHandler(void * parameters)
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{
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//
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struct threadParameters * arguments = parameters;
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struct sockaddr_in serverAddress;
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2023-07-02 23:08:59 +01:00
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int udpSocket = 0;
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2023-07-06 21:28:32 +01:00
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// Point at the server:
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2023-07-06 00:22:59 +01:00
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
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serverAddress.sin_port = htons(5200);
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2023-07-02 23:08:59 +01:00
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2023-07-06 21:28:32 +01:00
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// Create a UDP socket to send through:
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2023-07-02 23:08:59 +01:00
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udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
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2023-07-06 21:28:32 +01:00
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// Configure a timeout for recieving:
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 1000;
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setsockopt(udpSocket, SOL_SOCKET, SO_RCVTIMEO, &timeout, sizeof(timeout));
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while (true)
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{
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// Send our input, recieve the state:
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sendto(udpSocket, arguments->message, sizeof(struct clientInput), 0, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
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recvfrom(udpSocket, arguments->state, sizeof(struct gameState), 0, NULL, NULL);
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}
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}
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2023-07-09 01:30:58 +01:00
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void * gameThreadHandler(void * parameters)
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2023-07-09 01:15:05 +01:00
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{
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2023-07-09 01:30:58 +01:00
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struct threadParameters * arguments = parameters;
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2023-07-09 01:15:05 +01:00
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while (true)
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{
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2023-07-09 01:30:58 +01:00
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updateInput(arguments->state, arguments->message);
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doGameTick(arguments->state);
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2023-07-09 01:15:05 +01:00
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usleep(15625);
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}
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}
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2023-07-06 21:28:32 +01:00
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void * graphicsThreadHandler(void * parameters)
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{
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struct gameState * state = ((struct threadParameters *)parameters)->state;
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struct clientInput * message = ((struct threadParameters *)parameters)->message;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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2023-07-02 13:23:07 +01:00
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("CSPT-Client", SDL_WINDOWPOS_CENTERED,
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2023-07-06 02:07:07 +01:00
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SDL_WINDOWPOS_CENTERED, 600, 600, 0);
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2023-07-02 13:23:07 +01:00
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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// Enable resizing the window:
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SDL_SetWindowResizable(window, SDL_TRUE);
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2023-07-02 23:08:59 +01:00
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2023-07-06 02:07:07 +01:00
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SDL_Event event;
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2023-07-02 13:23:07 +01:00
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while (true)
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{
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2023-07-06 21:28:32 +01:00
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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2023-07-06 02:07:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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case SDL_KEYDOWN:
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2023-07-06 02:07:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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switch( event.key.keysym.sym )
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2023-07-06 02:07:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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case SDLK_LEFT:
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{
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message->left = true;
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break;
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}
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case SDLK_RIGHT:
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{
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message->right = true;
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break;
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}
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case SDLK_UP:
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{
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message->up = true;
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break;
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}
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case SDLK_DOWN:
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{
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message->down = true;
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break;
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}
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default:
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{
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break;
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}
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2023-07-06 02:07:07 +01:00
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}
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break;
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2023-07-06 21:28:32 +01:00
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}
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case SDL_KEYUP:
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2023-07-06 02:07:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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switch (event.key.keysym.sym)
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2023-07-06 02:07:07 +01:00
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{
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2023-07-06 21:28:32 +01:00
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case SDLK_LEFT:
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{
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message->left = false;
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break;
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}
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case SDLK_RIGHT:
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{
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message->right = false;
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break;
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}
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case SDLK_UP:
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{
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message->up = false;
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break;
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}
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case SDLK_DOWN:
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{
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message->down = false;
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break;
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}
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2023-07-06 02:07:07 +01:00
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}
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2023-07-06 21:28:32 +01:00
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break;
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}
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default:
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{
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break;
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2023-07-06 02:07:07 +01:00
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}
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}
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}
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2023-07-02 13:23:07 +01:00
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// Clear the screen, filling it with black:
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SDL_RenderClear(renderer);
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SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
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for (int index = 0; index < 16; index++)
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{
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if (state->clients[index].registered == true)
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{
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2023-07-06 21:28:32 +01:00
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DrawCircle(renderer, (long)(state->clients[index].xPosition), (long)(state->clients[index].yPosition), 10);
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2023-07-02 13:23:07 +01:00
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}
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}
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// Present the rendered graphics:
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SDL_RenderPresent(renderer);
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}
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return NULL;
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}
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2023-05-31 20:48:40 +01:00
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int main(int argc, char ** argv)
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{
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int serverSocket = 0;
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2023-07-09 01:15:05 +01:00
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pthread_t graphicsThread, networkThread, gameThread;
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2023-07-02 13:23:07 +01:00
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struct CsptMessage currentMessage;
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2023-05-31 20:48:40 +01:00
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bool continueRunning = true;
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2023-07-06 00:22:59 +01:00
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struct gameState * currentState = calloc(1, sizeof(struct gameState));
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2023-07-06 21:28:32 +01:00
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struct clientInput * clientInput = calloc(1, sizeof(struct gameState));
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2023-07-02 13:23:07 +01:00
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uint8_t currentPlayerNumber = 0;
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2023-05-31 20:48:40 +01:00
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struct sockaddr_in serverAddress;
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printf("Client-Side Prediction Test - Client Starting.\n");
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// Give me a socket, and make sure it's working:
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serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket == -1)
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{
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printf("Socket creation failed.\n");
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exit(EXIT_FAILURE);
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}
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// Set our IP address and port. Default to localhost for testing:
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
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serverAddress.sin_port = htons(5200);
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// Connect to the server:
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if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
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{
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fprintf(stderr, "Connecting to the server failed.\n");
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exit(0);
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}
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currentMessage.type = 0;
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currentMessage.content = 0;
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2023-07-02 13:23:07 +01:00
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send(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
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recv(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
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2023-05-31 20:48:40 +01:00
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if (currentMessage.type == 0)
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{
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currentPlayerNumber = currentMessage.content;
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2023-07-06 21:28:32 +01:00
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clientInput->clientNumber = currentPlayerNumber;
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2023-05-31 20:48:40 +01:00
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}
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printf("Registered as: %u\n", currentPlayerNumber);
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printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
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2023-07-06 21:28:32 +01:00
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struct threadParameters parameters;
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parameters.message = clientInput;
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parameters.state = currentState;
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pthread_create(&graphicsThread, NULL, graphicsThreadHandler, ¶meters);
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2023-07-09 01:30:58 +01:00
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pthread_create(&gameThread, NULL, gameThreadHandler, ¶meters);
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2023-07-06 21:28:32 +01:00
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pthread_create(&networkThread, NULL, networkHandler, ¶meters);
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2023-05-31 20:48:40 +01:00
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while (continueRunning)
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{
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2023-07-02 13:23:07 +01:00
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if (recv(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0) > 0)
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2023-05-31 20:48:40 +01:00
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{
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switch (currentMessage.type)
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{
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2023-07-06 21:28:32 +01:00
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case 1:
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{
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// We've been told to disconnect:
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shutdown(serverSocket, SHUT_RDWR);
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serverSocket = 0;
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continueRunning = false;
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break;
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}
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case 2:
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{
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// Pinged, so we now must pong.
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currentMessage.type = 3;
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currentMessage.content = 0;
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send(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
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break;
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}
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2023-05-31 20:48:40 +01:00
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}
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}
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else
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{
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2023-07-06 21:28:32 +01:00
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currentMessage.type = 1;
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currentMessage.content = 0;
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send(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
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2023-05-31 20:48:40 +01:00
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shutdown(serverSocket, SHUT_RDWR);
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serverSocket = 0;
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continueRunning = false;
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}
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}
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return 0;
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}
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