Forgot to add these notes!
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README.org
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README.org
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@ -63,6 +63,20 @@ to work on improving the client and separating out the techniques so at the end
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just by changing preprocessor statements you'll be able to see the effects of
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each technique.
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** Entry 07: Server Reconcilliation:
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Adding that in made it really seem a lot smoother. Last thing I want to add to
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this for the moment is linear interpolation between states. Should make it
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smooth for bigger tests.
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** Entry 08: Linear Interpolation:
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Added this mostly without incident, and my god did it improve things. It's very
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close to essentially being frame-perfect for a round-trip to my server and
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back. Should be excellent implemented in Spacewar! What I basically have is a
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netcode that uses dead-reckoning client-side prediction, server reconcilliation,
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and linear interpolation between states to make something fairly buttery smooth,
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although I haven't tested over longer distances yet, which I really should
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before declaring victory.
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* Notes On Techniques:
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** Entry 00: Where I'm Learning All This From:
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I'm using a series of articles from gabrielgambetta.com, which seem to be well
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