Removed the body of the try command.

- Removed the try command's test functionality to allow for the later implementation of the actual functionality.
This commit is contained in:
Barry Kane 2023-02-12 23:13:10 +00:00
parent 66e0279e78
commit d0e4a8f9fc
1 changed files with 3 additions and 41 deletions

View File

@ -297,47 +297,9 @@ int evaluateNextCommand(gameLogicParameters * parameters, commandQueue * queue)
{
userMessage * tryMessage = malloc(sizeof(userMessage));
tryMessage->senderName[0] = '\0';
switch (getCoreStatFromString(currentCommand->arguments, 9))
{
case STRENGTH:
{
switch (statCheck(currentCommand->caller, 20, STRENGTH))
{
case CRITICAL_FAILURE:
{
strcpy(tryMessage->messageContent, "You weak, puny shit. Bet you don't even lift, bro.\n");
break;
}
case FAILURE:
{
strcpy(tryMessage->messageContent, "Come on, bro, you should be able to get this set done.\n");
break;
}
case SUCCESS:
{
strcpy(tryMessage->messageContent, "Nice set, bro. Keep it up.\n");
break;
}
case CRITICAL_SUCCESS:
{
strcpy(tryMessage->messageContent, "HOLY SHIT, BRO! THAT'S SOME MAD REPS RIGHT THERE!\n");
break;
}
default:
{
strcpy(tryMessage->messageContent, "I don't even, bro.\n");
}
}
break;
}
default:
{
sprintf(tryMessage->messageContent,"%d",
skillCheck(currentCommand->caller, 10, currentCommand->arguments, strlen(currentCommand->arguments),
parameters->globalSkillList));
break;
}
}
// Temporary message until we can implement objects, events, and challenges.
strcpy(tryMessage->messageContent, "The try command is currently not implemented. Implement it if you want to use it.\n");
// Allocate an outputMessage for the queue:
outputMessage * tryOutputMessage = createTargetedOutputMessage(tryMessage, &currentCommand->caller, 1);