Commit Graph

15 Commits

Author SHA1 Message Date
Barry Kane afedf15c63 Updated the evaluateNextCommand to use a hash instead of strncmp
- Added hashCommand.
- Refactored evaluateNextCommand to use hashCommand to jump to the correct functionality with a switch.
2023-02-19 00:32:03 +00:00
Barry Kane f31f0c79a5 Cleaned up gamelogic.c/h
- Improved comments to clarify the purpose and usage of the data structures and functions.
- Brought the files in line with the SilverMUD style guide.
2023-02-15 21:43:13 +00:00
Barry Kane f411333203 Refactored SilverMUD to use the queue type for command events.
- Removed the old commandQueue type.
- Removed the functions relating to creating, pushing, popping, and peeking the commandQueues.
- Refactored the gameLogicHandler to use a queue type.
2023-02-13 17:23:30 +00:00
Barry Kane 602f177a8f Added some more comments.
- Commented the data structures in areadata.h and gamelogic.h.
2023-02-12 23:32:39 +00:00
Barry Kane 6a653c75b9 Implemented proper thread sleeping and additional output thread
- Replaced previous inefficient "spin-waiting" with proper thread sleeping.
- Added threading primitives to the queue type to enable this.
- Added additional thread for output management.
- Miscellanous cleanup and restructuring.
2022-12-21 00:49:26 +00:00
Barry Kane 15d82f59ee Refactored the outputQueue to use the new queue type
- Patched a bug where I didn't set the correct type for queue nodes.
- Removed all traces of the previous outputMessageQueue type.
- Removed the pointer "next" in outputMessage.
- Rewrote the the main thread and game logic thread to use a queue for output.
- Refactored outputMessage to allow for a variable amount of playerInfo pointers.
2022-12-20 15:55:24 +00:00
Barry Kane 9b3df5928b Refactored the input queue to use the new queue type
- Removed all traces of the previous inputMessageQueue type.
- Removed the pointer "next" in inputMessage.
- Rewrote the the main thread and game logic thread to use a queue for input.
2022-12-19 23:44:16 +00:00
Barry Kane 8ae3eaf2b8 Added queue.c and queue.h.
- Added a singular queue type for input/output messages and commands.
- Added a test of the queue type in tests.
- Made some edits to the Makefile to enable the addition of debug code using the preprocessor.
- Minor styling and spelling updates in gamelogic.c/h and text effects .h.
- Ready to integrate the new queue type in place of the previous ones.
2022-12-18 21:07:10 +00:00
Barry Kane 4cc0d3a0f6 Completed the conversion to the new linked-list type.
- Moved all code relating to skills to use the new linked-lists.
- Removed all old code relating to other lists.
- Improved linked lists to get nodes more efficiently in the second half of the list.
2022-11-29 21:13:03 +00:00
Barry Kane 51f1a953e7 Refactored areas to use linked-lists.
- Refactored the server to rely on the linked-list version of area lists.
- Removed all old code pertaining to Area/Path lists.
- Removed a no-longer useful test for corestat-from string performance.y
2022-11-18 14:44:25 +00:00
Barry Kane d9497679cb Implemented Skill Checks.
- Implemented skillCheck.
- Allowed for the in-game testing of skillCheck via /try.
- Slightly reorganized the Makefile.
- Tweaked the logoString to display correctly.
- Edited the client and server to generate gprof data when in debug builds.
2022-10-30 12:58:39 +00:00
Barry Kane f2dd83857f Completed Reorganization of Area Data
- Moved the appropriate data structures and functions into areaData.
- Made movePlayerToArea a gameplay primitive.
2022-10-23 17:07:13 +01:00
Barry Kane 52b4b1e2f0 Warning fixes and Makefile edits
- Adjusted the Makefile to create gprof data in the server (currently inactive as the server never terminates.)
- Fixed warnings in areadata.c and gamelogic.c.
- Added bruteforcePrint for completeness.
2022-10-18 21:00:57 +01:00
Barry Kane 60110d3abd Made client exit gracefully upon server exit:
- The client now checks the return value of messageReceive.
- Renamed lists.c/.h to areadata.c/.h.
2022-10-16 21:28:32 +01:00
Barry Kane b8189ae2de Began implementation of skills and stats.
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.
2022-10-16 16:13:33 +01:00