SilverMUD/include/texteffects.h

18 lines
1.5 KiB
C

// texteffects.h: Header file for the texteffects library for SilverMUD.
// Barry Kane, 2021.
#ifndef TEXTEFFECTS_H_
#define TEXTEFFECTS_H_
#include <stdio.h>
#include <ncurses.h>
// A fancy, character by character print. Similar to a serial terminal with lower baud rate.
void slowPrint(char * stringToPrint, int delay);
// The same, altered to work with Ncurses.
void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded);
// A string containing an ASCII art version of the Silverkin Industries logo.
char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n";
#endif