SilverMUD/source/server
Barra Ó Catháin 80dce61058 Renamed Node to ListNode
* source/server/lists.c (appendToList): String replaced Node with ListNode.
(deleteNodeFromList): String replaced Node with ListNode.
(deleteListNodeFromList): String replaced Node with ListNode.
(indexOfFromList): String replaced Node with ListNode.
(getFirstFromList): String replaced Node with ListNode.
(isInList): String replaced Node with ListNode.
(isPointerInList): String replaced Node with ListNode.
* source/server/lists.h: String replaced Node with ListNode.
2024-04-14 23:47:03 +01:00
..
connections.c Basic implementation of player lists and tying connections to players 2023-09-12 22:32:19 +01:00
connections.h Added basic player type containing a name, and made the server echo messages with player name. 2023-09-10 17:24:46 +01:00
data-type.h Moved data type enum to own header 2024-04-14 23:16:10 +01:00
lists.c Renamed Node to ListNode 2024-04-14 23:47:03 +01:00
lists.h Renamed Node to ListNode 2024-04-14 23:47:03 +01:00
main.c Update C Codebase to use modules for Scheme primitives 2024-03-30 22:47:01 +00:00
output-queue.c Update output queue to not pin the CPU (proper waiting) 2024-03-30 22:47:01 +00:00
output-queue.h Update output queue to not pin the CPU (proper waiting) 2024-03-30 22:47:01 +00:00
player-data.c Changed player names to allocated strings to be friendly to Scheme! 2024-03-30 22:47:01 +00:00
player-data.h Changed player names to allocated strings to be friendly to Scheme! 2024-03-30 22:47:01 +00:00
scheme-integration.c Update C Codebase to use modules for Scheme primitives 2024-03-30 22:47:01 +00:00
scheme-integration.h Update C Codebase to use modules for Scheme primitives 2024-03-30 22:47:01 +00:00