SilverMUD/notes/SilverMUD-Implementation.org

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#+TITLE: SilverMUD Implementation Document
This document contains information about various implementation details of
SilverMUD, as a scratchpad for decisions before implementation.
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* Structures:
** Server->Client Message Format (1409 bytes total):
*** Message Type - Unsigned 8 Bit Integer:
|-------+------------------------|
| Value | Purpose |
|-------+------------------------|
| 0 | System Message |
| 1 | Client Setting Message |
| 2 | Command Output Message |
| 3 | Local Chat Message |
| 4 | Player Chat Message |
| 5 | Party Chat Message |
| 6 | Player Emote Message |
|-------+------------------------|
Further values remain open for possible additional message types.
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*** Sender Name - 128 Character String.
This field may be repurposed for message types without a need for a name.
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*** Message Content - 1024 Character String.
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** Client->Server Message Format (1024 bytes total):
*** Message Content - 1024 Character String.