39 lines
1.4 KiB
C
39 lines
1.4 KiB
C
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// =========================================
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// | SilverMUD Server - player-data.h |
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// | Copyright (C) 2023, Barra Ó Catháin |
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// | See end of file for copyright notice. |
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// =========================================
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#ifndef PLAYER_DATA_H
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#define PLAYER_DATA_H
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#include "connections.h"
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struct Player
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{
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struct ClientConnection * connection;
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char name[64];
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};
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// Allocates and sets up a new player according to the world's starter character sheet:
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struct Player * createNewPlayer(struct ClientConnection * connection);
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// Deallocates a player:
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void deallocatePlayer(struct Player ** player);
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#endif
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// ===================================================
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// | End of player-data.h, copyright notice follows. |
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// ===================================================
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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