Barra Ó Catháin
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66ed3e156c
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Added multiplayer input and began cleanup
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2023-03-20 14:51:43 +00:00 |
Barra Ó Catháin
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aaaea33697
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Added haptics.
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2023-03-20 14:44:37 +00:00 |
Barra Ó Catháin
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f3096e1a54
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Added basic gamepad support.
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2023-03-20 14:36:10 +00:00 |
Barra Ó Catháin
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e2f6e993c5
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Added a basic client which tracks the second ship through UDP
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2023-03-20 14:28:40 +00:00 |
Barra Ó Catháin
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5edab8d33c
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The camera pans with the velocity of the ship, and added a window title.
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2023-03-16 00:31:15 +00:00 |
Barra Ó Catháin
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89befd110f
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Added a second ship to the simulation.
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2023-03-16 00:27:43 +00:00 |
Barra Ó Catháin
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2605f681f6
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Added a moving camera and a wider playfield.
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2023-03-16 00:20:25 +00:00 |
Barra Ó Catháin
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e0324d092e
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Added simple animation to the sprites.
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2023-03-16 00:16:39 +00:00 |
Barra Ó Catháin
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0b1ea56db7
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Added a texture for the ship.
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2023-03-16 00:12:22 +00:00 |
Barra Ó Catháin
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e828b4b70a
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Added basic ship controls.
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2023-03-15 23:49:26 +00:00 |
Barra Ó Catháin
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9402a97ab7
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The star is now tied to the mouse, just for fun.
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2023-03-15 23:43:42 +00:00 |
Barra Ó Catháin
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dcbf5b8ae2
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Clean-up to make it easier to continue developing.
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2023-03-15 23:39:23 +00:00 |
Barra Ó Catháin
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21f4786a99
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Modified the simulation to use delta-time scaling.
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2023-03-15 23:31:52 +00:00 |
Barra Ó Catháin
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6df411a1a2
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A simple gravity simulation inspired by "Spacewar!". I'm going to make this into a Spacewar! clone.
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2023-03-15 23:27:36 +00:00 |
Barra Ó Catháin
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6f966fec57
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Adapted the previous example to do basic gravity and bouncing.
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2023-03-15 23:24:42 +00:00 |
Barra Ó Catháin
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53a88025cd
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Added acceleration to make it feel better to use.
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2023-03-15 23:22:16 +00:00 |
Barra Ó Catháin
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9344fc9cd8
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Learning how to take input from the keyboard.
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2023-03-15 23:18:08 +00:00 |
Barra Ó Catháin
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0c86f60f85
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A mouse tracker in the style of a radar, to begin practice with SDL2.
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2023-03-15 23:15:08 +00:00 |